Zain Hayat



Unit 41 3D modelling
Application of 3D
 3D modelling is creating and working on graphical images that have three dimensions. 3d modelling is used for things like gaming, fashion, film, 3d printing and so on I am going to talk about the things I have listed and talk about how they are used in 3d modelling below.

Gaming
3D modelling is used in a lot of video games in the modern era games such as call of duty uses 3D modelling for the characters, weapons and the environment around. The human eye sees in 3 dimensions this means that when playing a game that uses 3d modelling it catches the eye more than a 2D game would. In 3D modelling characters are more realistic then a 2D model character a 2D character would be flat and that won’t be as interesting this is why many gaming companies opt for 3D then 2D. one example where gaming uses 3D modelling is call of duty where they create the characters.

Image result for call of duty 3d modelling

Movies
Image result for avatar 3d modelling
Movies use 3d modelling to create landscape and characters like aliens.  An example of this is a movie called avatar in this film they used 3D modelling to create the backgrounds and landscapes they made this animated. Another example in the film venom they used 3D modelling to create the main character.


Image result for venom 3d modelling
This is the Venom character they created him by using 3D modelling.











Fashion


3D modelling can be used in fashion to create complex designs which can’t be done by hand. They sometimes they create 3D models in their 3D clothes and use these at events. They can even be used for advertisement purposes this way they save a lot of money by not hiring an actual model to pose for them in adverts.
Image result for 3d printed dress dita von teese


                   
                            This is the 3D printed dress made by Francis Bitonti for Dita von Teese.





3D printing
3D printing is used for various things like clothing, creating weapons and props. 3D printing is used in fashion now and it will only become more popular as lots of designers are using it like Francis Bitonti who creates dresses by using 3D printers he created one for a famous model named Dita von Teese. It is also used in gaming for example you can make a 3D printed mouse and you can also use it for board games for creating chess pieces. 3D printing can also be used in films to create masks and costumes for example in the film guardians of the galaxy they printed the costume for the character Korath the pursuer.
Image result for korath the pursuer 3d printed

This is Francis Bitonti the man who made the 3D printed
dress
Description of what polygons are in relation to 3D models 
In 3D computer graphics, Polygonal modelling is an approach for modelling objects by representing or approximating their surfaces using polygons. Polygonal modelling is well suited to scan line rendering and is therefore the method of choice for real-time computer graphics. They are usually created when creating animals for example when we did the shark. When using polygon modelling you can use it to smooth the edges for example we used mesh smooth to make the edges around the shark smoother and this makes it visually more realistic. 

Displaying 3D animations 

Lighting is very important when coming to 3D modelling when creating 3D animations as it will
 Help you see the model without light the model you are creating will become very dark and it will not look very interesting. When creating our shark we had to make sure the light was following the shark if it was not you won’t be able to see anything. Texture is another very important when you are rendering your model because texture affects the way the light is affected of the model. Modelling is creating a brand new model of your choice for us it was a temple or the shark and making improvements to it.




Geometric theory
Lines
Lines can be created and these are the start of creating something with a spline. Vertices can be added to the lines so you can move them around and put into the positions you wish to place them in and then can be extruded or smoothed out.

Vertices Vertices are the points of the corners and are used in computer graphics. When editing a poly in 3D the vertices can be very easy to select and modify and be used to change the shape you are trying to make. They can be added to the model you are making when editing a mesh to increase the smoothness of the shape.

Edge
Edges are the sides of a polygon and these are found in all models. These edges form when two vertices come together and connect.

Point cloud
A point cloud is a set of data points in space. Point clouds are generally produced by 3D scanners, which measure a large number of points on the external surfaces of objects around them. As the output of 3D scanning processes, point clouds are used for many purposes, including to create 3D cad models for manufactured parts, for  quality inspection, and for a multitude of visualization, animation, rendering  applications.


Meshes
Meshes are a collection of faces, vertices and edges and these are the shape or model, the most popular kind of mesh is called the polygon mesh which are vertices, edges and faces.

Polygon
Polygons are put together to build the model you are looking to create and each one is connected at their own vertex points and when these are all connected to each other they create the model.

Faces

Faces are flat, and they are 2 dimensional and these make up the mesh for example let’s say you have a rectangle which has 6 faces, and these are put together they become a 3 shape. Sometimes to give the mesh an appearance you can apply textures and shading to them to make your model stand out.





Image result for faces 3d modelling
Three examples and description of currently available 3D development software 

3ds max
3Ds max is created by Auto desk and you can get a free 3 year trial if you are a student or teacher and this is a very big advantage as students will get a free trial and maybe this software will make them go towards the 3d modelling business. 3Ds max is one of the most popular for 3D modelling it used for films, games and architecture and so on one very famous gaming company called Ubisoft which are known for creating of the best known games called assassins creed use 3Ds max to create worlds for the game Assassins creed. Another reason to use 3ds max is that lots of businesses out there are using this software over others so if you are wanting to get into 3D modelling for your future career then this is the one to go for as you will most likely be using it. One of the disadvantages of 3Ds max is that it is quite hard to learn.






C4D

Cinema 4D is popular but is not as popular as 3Ds max it is believed to be much faster than the 3Ds max and is easier to use. It is best for single artists or small teams that wish to use this software but it is not recommended for big companies like Ubisoft and this is where cinema 4D fall short. the disadvantages for it is that there are not a lot of modelling tools which is why big companies tend to stay away from it as 3ds max gives them more options to render.



Image result for blender logo

Blender

Blender was made in 2002 and it is used to make animated films, visual effects and gaming. One of the advantages of blender are that it is free and it will run on any computer or laptop that you may have. Blender also tend to update their software quite a lot which is a great thing because they are always making improvement to making it better. Blender is on the rise and maybe in a few years businesses may start to use it one of the disadvantages of blender is a similar one to C4D it does not have many tools like 3Ds max. Another one is that blender is quite hard to use. 

My opinion is that if you are going to choose out of the three you should go for 3Ds max because it is more professional and you will start to like it a lot when you get the grasp of it and if you want to go in the 3D modelling industry this is the best one to use as loads of companies use it.






How i created the shark

I went on 3Ds max and I went to create a box the size for it was 3M long by 1M wide and height and then the height segments to 3 each. Then I went to View port per view settings then onto per-view settings and selected edge faces this then shows the polygons that the object is made of.
















After you have done this you right click on the shape and go to convert to editable poly and this will allow you to create the front and the back of the shark. From the front you click on the middle polygon and you drag it out.








When you have pulled out the front face of the shark you do the fin. To make the fin you click the middle polygon and the top of the shark and click on extrude and do not extrude it too much. Then you use the outline tool to make it slimmer after this choose the select and move tool to pull it back

Then you go to back of the shark and make the tail just like the front of it you select the middle polygon and drag it out.









After you have pulled out the tail the next thing to do is that you go to the tail and press Crtl and select the two lines and press the connect button. This will give you an extra polygon and you then go back to the polygon and press extrude then outline and make it lean back. You follow the same instructions for the bottom tail.






When making the fins near the sharks side you will need to go on edges mode select the outer edge and click on Chamfer tool this creates a separate little polygon. When you can see this little polygon you go back to polygon and click on extrude and make it lean back.



When you have created the fins for the shark you have another step to do and that is going to the modifier list and clicking mesh smooth this smooth the shark out making it look more realistic.






















How I created the temple


Firstly I created the rectangles, circles and the star. I created these by using the spline tool and I used the measurements which were given to me through the tutorial which was available through the cloud.


After I created the shapes I had to create a line using the spline tool. Then after this I went on to compound objects to create the pillar I had to set the path to distance and then add the measurements which was written down in the tutorial it was important to make sure we had the right measurements to get the pillar right.


I had to add more detail to the pillar making it more realistic I did this by using the compound object for example at the bottom of the pillar I had to make sure it was not just a round circle and that it looked realistic.


The next thing was to create the temple layout. To start off the temple I used the array tool to create the exact copy of the pillars which I had to multiply to create more off there had to be around 10 pillars which had to be equally spaced out from each other and had to be two rows opposite which where the roof was going to be. Then I had to create a circle of pillars which I done by holding down the shift key and holding down till it created a copy and done this till I created a circle of the pillars. I used the hierarchy tool and turned on the affect pivot which meant I could create more pillars. Then I went to the array tool and I changed all the settings and I put in 30 for the z axis for the rotate row and for the offset I changed the number of copies to 12.

For the first roof I created a shape which I made from by looking at the tutorial and it was a half semi-circle and for the measurements I did 1000cm for the height and for the width I did 1700cm after I done this I used the Bezier tool which made the shape look smooth. Then I used the lathe tool which made it look more 3D and a bit more like a roof which I aligned to the circle off pillars.


For the second roof I made a shape and followed the tutorial which said extrude it by 10000 and place it on top off the two rows of pillars. After this I created a box and the measurements were 4000 x 10000 x 2000 with 16 length segments and 40 width segments. Then I selected the box and changed it to editable poly then I selected the outer edge of the box then I moved it up to the z axis by 790cm and scaled it to 46% and this sorted out the second roof which is shown down below.



To finish off my temple I created a large box underneath it after this I had completed my temple which was guided to me by the tutorial I was given.






for the animation i created a curved line then added the camera and told the camera to follow the line in which it went around the temple to finish off my animation.








References





https://whatis.techtarget.com/definition/point-cloud


https://www.google.com/search?q=avatar+3d+modelling&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi5lcis4PvdAhUEXxoKHZbMDZkQ_AUIDigB&biw=1920&bih=955#imgrc=bOVoUH-p1QCvHM:


biw=1920&bih=955&tbm=isch&sa=1&ei=KeC9W92IFIGWau7ls6AL&q=venom+3d+modelling&oq=venom+3d+modelling&gs_l=img.3...25690.29219.0.29329.19.18.0.1.1.0.88.861.17.17.0....0...1c.1.64.img..1.14.683.0..0j0i67k1j0i5i30k1j0i8i30k1j0i24k1.0.KhfeWz3WsAM#imgrc=E3FeeSSY9Xqd6M:




https://www.google.com/search?biw=1920&bih=955&tbm=isch&sa=1&ei=auC9W6XwOO6NlwT0ypWwDw&q=3ds+max+logo&oq=3ds+max+logo&gs_l=img.3..0l6j0i30k1j0i5i30k1l2j0i8i30k1.14940.18301.0.18468.18.14.0.2.2.0.88.661.12.12.0....0...1c.1.64.img..5.13.625.0..0i67k1j35i39k1.0.4GO2kcDp8Zk#imgrc=HvEpZ72eduP96M:



https://www.google.com/search?biw=1920&bih=955&tbm=isch&sa=1&ei=kOC9W4j5OdKYa-epnPgO&q=cinema+4d+logo&oq=cinema+4d+logo&gs_l=img.3..0l7j0i5i30k1j0i8i30k1l2.889.1819.0.1971.5.5.0.0.0.0.67.257.5.5.0....0...1c.1.64.img..0.5.257...0i67k1j0i30k1.0.aS3jTLOiMhk#imgrc=Wc0tGE5rIS0akM:


https://www.google.com/search?biw=1920&bih=955&tbm=isch&sa=1&ei=ZuC9W9apLoS-aZaZt8gJ&q=blender+logo&oq=blender+logo&gs_l=img.3..0l10.69192.73155.0.73304.21.18.3.0.0.0.154.1059.15j1.16.0....0...1c.1.64.img..2.19.1072.0..35i39k1j0i67k1.0.6NH989EvXUM#imgrc=sevE6O3vr702UM:


https://www.dezeen.com/2014/02/14/moviefrancis-bitonti-dita-von-teese-3d-printed-dress/





My Castle

What we had to do

We had to produce a minimum of 9 objects which could include cannon,catipult,2 Characters, siege tower, Water well and will mill. Then after completing our models we had to make sure the texture was right and it went with out models then we had to render our castle.

How I made some of my models


Cannon
       For the cannon I created a tube after I created a tube I made a box with the spline tool to create them like steps and on the end of the box I made 4 more tubes and here is where I created my wheels.

Catapult

  for my catapult the way I created it was I was given a tutorial which was available on the cloud and from there I copied the instructions given to me and I finally ended up with my final model.





Giant
for my giant I used the biped which was available to me through 3ds max then I individually added the uv map modifier on him which was going let me see the textures once I was going to render if I had not done this it would not let me do this.












Knight
The Knight i got from the internet by downloading it and the credits go to samize who created the knight i got the model from turbosquid




















Tree

The way i made my tree was adding a block and then after that i made another square block at the top. after this was done i went to choose my textures for the log i went for a wood texture and made it quite dark.














My Poster


This is my poster i created this by doing a render and doing it at a high quality then i used the snipping tool to get the rendered bit out and then i placed it in Photoshop in which where i added my text of my castle and my name.The reason why i went for the name Chelsea FC was because my flag was Chelsea so i thought that would be the suitable name











This is my final video




https://www.youtube.com/watch?v=qWPoHPkk_RU


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